#7 Bitmap Game

Proposal

This game shows a journey of the lazy Chloe from her bed to her desk. Chloe is featured as a alarm clock which points at 5pm because that's the usual time that I start a day in these days. In this game, a player will use keyboards(up, down, left, right) to move Chloe from the start point(bed) to the tartget point(desk). There are three stages with different obstacles--cell phone notifications, youtube videos, and food coma. Those are based on my personal struggles that I typically go throuhg when I'm trying to stay focus. The number of obstacles increases as the stage goes up. If the character and an obstacle collide, a player will lose one out of five hearts. If a player lose 5 hearts, the system will bring Chloe to the previous stage so that a player has to start again from the point.

Reflection

This bitmap assignment reminded me the importance of every detail in a single game, especially the sound effects. I always thought that visual features are the most significant factor when it comes to playing a game;however, I realized that the perception of events is a lot more clear with a sound effect than a visual feacture. For example, in my game, a character will be moved to the start point when a character touches an obstacle but it is not obvious what just happend for the first time player. Once I added a fail sound that will play right after the collision, it emphaszied the fact that something wrong happened and it resulted losing a heart(character lives).